/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM Extend Project: Open source CFD        |
|  \\    /   O peration     | Version:  1.6-ext                               |
|   \\  /    A nd           | Web:      www.extend-project.de                 |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       polyBoundaryMesh;
    location    "constant/polyMesh";
    object      boundary;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

7
(
    inlet_0
    {
        type            patch;
        nFaces          1344;
        startFace       463054;
    }
    outlet_0
    {
        type            patch;
        nFaces          1344;
        startFace       464398;
    }
    passageSidesUpper_0
    {
        type            cyclicGgi;
        nFaces          4578;
        startFace       465742;
        shadowPatch     passageSidesLower_0;
        zone            passageSidesUpper_0_faces;
        bridgeOverlap   false;
        rotationAxis    (0 0 1);
        rotationAngle   -15.652173913043478;
        separationOffset (0 0 0);
    }
    passageSidesLower_0
    {
        type            cyclicGgi;
        nFaces          4578;
        startFace       470320;
        shadowPatch     passageSidesUpper_0;
        zone            passageSidesLower_0_faces;
        bridgeOverlap   false;
        rotationAxis    (0 0 1);
        rotationAngle   15.652173913043478;
        separationOffset (0 0 0);
    }
    hub_0
    {
        type            wall;
        nFaces          3776;
        startFace       474898;
    }
    shroud_0
    {
        type            wall;
        nFaces          3776;
        startFace       478674;
    }
    blade_0
    {
        type            wall;
        nFaces          6048;
        startFace       482450;
    }
)

// ************************************************************************* //
